Note that the “run away” option functions as normal, so we won’t be discussing it.
However, using bait will also make the Pokémon more difficult to catch in a safari ball. Thus, striking a balance here can be difficult — the longer you get the Pokémon to stick around for, the harder it will be to actually capture it.
However, there’s an important downside: using rocks will also make the Pokémon more likely to run away. In fact, after taking more than a few rocks, a Pokémon is virtually guaranteed to run away — some will exit the battle sooner. Thus, once again, using rocks means striking a delicate balance as you try to capture your Pokémon.
Note that you only have a limited supply of safari balls (depending on the game, usually 30), so save them for Pokémon you want to catch. It’s generally the best use of your time to use your safari balls for Pokémon that are only found in the safari zone.
Note that safari balls are weak compared to the pokéballs you can use in the rest of the game. In addition to this, especially rare Safari Zone Pokémon are extra-difficult to catch. [2] X Research source This can lead to some very frustrating situations — for instance, it can easily take 20 or more tries to catch an exceptionally rare Pokémon like Clefairy.
Note that safari balls are weak compared to the pokéballs you can use in the rest of the game. In addition to this, especially rare Safari Zone Pokémon are extra-difficult to catch. [2] X Research source This can lead to some very frustrating situations — for instance, it can easily take 20 or more tries to catch an exceptionally rare Pokémon like Clefairy.
Bulbapedia, an online user-supported Pokémon encyclopedia, has extensive information about each game’s Safari Zone, including maps and guides covering where to look for the Pokémon in each zone. See the Bulbapedia Safari Zone article to get started. [3] X Research source Note that there is no step limit in the Safari Zone in Pokémon HeartGold and SoulSilver. [4] X Research source
Bulbapedia, an online user-supported Pokémon encyclopedia, has extensive information about each game’s Safari Zone, including maps and guides covering where to look for the Pokémon in each zone. See the Bulbapedia Safari Zone article to get started. [3] X Research source Note that there is no step limit in the Safari Zone in Pokémon HeartGold and SoulSilver. [4] X Research source
Across all of the games in the series, the entrance fee has stayed the same: 500 P. This includes the Great Marsh in Pokémon Diamond/Pearl/Platinum, which is not technically a Safari Zone but behaves very similarly. One smart strategy is to save your game before you enter the Safari Zone. This way, if you don’t catch any Pokémon you want, you can re-load to avoid paying the entrance fee again.
As an example of the sort of equation used in the games to determine whether certain Pokémon are captured, consider the equation from the Generation games (Gold and Silver):a = max((3 × HPmax - 2 × HPcurrent) × ratemodified / (3 × HPmax), 1) + bonusstatus where HPmax is the Pokémon’s maximum HP, HPcurrent is the Pokémon’s current HP, ratemodified is the catch rate of the Pokémon modified by the ball used (every Pokémon and every ball modifies this in a certain way, and bonusstatus is the modifier for any status condition (sleep and freeze are 10, all others are 0). [5] X Research source When you throw a ball, a random number between 0 and 255 is generated. If this number is less than or equal to a, the Pokémon is caught.